This game does pretend to be super complex by throwing tons of different things at you. This isn’t a bad thing, but it could be disappointing if you’re expecting something with really deep systems to dive into. Simulator feels kind of mindless once you understand its various systems. Where RimWorld takes careful planning and management, Rogue A.I. This is the biggest thing, I think, that separates Rogue A.I. Simulator‘s systems are very deep or complex. While there’s an overwhelming amount of information thrown at you in the beginning, none of Rogue A.I. This management element really just boils down to clicking on things when they start flashing while watching your resource pools to make sure you have enough of everything. They also have certain expectations, like having a place to poo and a relatively clean workspace. You’ve got some human survivors who have some basic needs - they need food, water, sleep, etc. You do earn XP for each run, which unlocks skills in a skill tree system that carries over across multiple runs. If you lose all your servers, your run ends. This is actually a much simpler game where you’re basically attempting to survive as many days as you can while your servers are being infiltrated. Simulator might look similar to something like RimWorld at a glance, but it’s really nothing like that game (and its countless copycats). Honestly, I can’t remember for sure if I played the original Flash game, but since it’s a Nerdook game, I’m feeling pretty confident that I must have at some point. Simulator is actually a sequel to I Am an Insane Rogue A.I. Not only do I have this weird tradition of playing random games with Simulator in the title every January, but this game Rogue A.I. Simulator crossed my desk, I knew I had to play it. I was particularly fond of a game called Monster Slayers, which was eventually remade and released as a full roguelike deck-building RPG adventure. I played Nerdook’s games religiously - they were some of the best games on that platform, and the art style was absolutely great. One of the absolute stars of Kongregate was a scrappy Malaysian developer who went by the moniker Nerdook. But back in 2010, Kongregate was the best. In those days, I would scour the website Kongregate almost daily - and if not every day, then on an every other day basis… Now, I wouldn’t recommend visiting to the site these days, as rumor has it you might find yourself with some malware. The writing took a bit more time, but even then, I was making like $3 an hour to do something I loved with virtually no experience. I was given immense amounts of freedom: “Just play what interests you, and if we haven’t covered it already, we’ll pay you $6 for a review.” Keep in mind this was $6 in 2010 money, not 2023 money, and you could get through an average Flash game in like 20 minutes or so. Okay, so not exclusively exclusively, but we specialized in reviewing mostly Flash games. My first paid gig in video games was back in like 2010, when I was a reviewer for a small site that covered Flash games exclusively.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |